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Votes

0

Found in

2018.3.6f1

Issue ID

1128227

Regression

No

Prefab instance with a script that automatically sets the parent of it creates a duplicate of itself after exiting Prefab mode

Scene Management

-

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Priority: 2Necessary for shipping a final release

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Severity: 3Secondary functionality broken

How to reproduce:
1. Download extract and open attached project (1128227repro.zip)
2. Open 'SampleScene'
3. Create an empty object and name it 'parent'
4. Create an instance of 'GameObject' Prefab (object 'parent' will automatically be the parent of it)
5. De-parent the 'GameObject' prefab instance
6. Enter and exit 'GameObject' prefab mode

Expected results: The hierarchy is unchanged or 'GameObject' is the child of object 'parent'
Actual results: 'GameObject' is left unchanged but another 'GameObject' is created as a child of 'parent' with a broken connection to the prefab

Reproducible with: 2018.3.6f1, 2019.1.0b4, 2019.2.0a6

Note: If the 5th step is missed, the Prefab instance connection to the Prefab simply breaks.

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