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Fixed in 6000.0.15f1
Fixed in 6000.0.X, 6000.1.0a1, 6000.2.0a1, 7000.0.0a1
Votes
0
Found in
6000.0.0b11
6000.1.0a7
6000.2.0a1
6000.3.0a1
Issue ID
UUM-66399
Regression
No
Post-processing is disabled when using Blitter.BlitTexture
How to reproduce:
1. Open the attached project "IN-70700.zip"
2. Open Assets/Scene.unity
3. Select Assets/Settings/PC_Renderer.asset
4. Change Blitter Bug>Blit Method to "Blit Texture" in the Inspector window
Expected results: Post-processing is not disabled
Actual results: Post-processing is disabled
Reproducible with: 6000.0.0b11
Could not test with: 2021.3.36f1, 2022.3.21f1, 2023.2.14f1 (compilation errors in the Console window)
Reproducible on: Windows 11 22H2
Not reproducible on: No other environment tested
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Resolution Note (fix version 7000.0.0a1):
SRP Core: Fixed numerical error of ComputeEdgeFactor(V1, V2) when two vectors are colinear
Resolution Note (fix version 6000.2.0a1):
Has already been fixed in 6000.1.0a2
Resolution Note (fix version 6000.1.0a1):
SRP Core: Made BlitTexture(RenderTargetIdentifier) be affected by PostProcessing.