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Fixed in 1.0.3
Votes
1
Found in [Package]
1.0.2-preview.4
Issue ID
1238128
Regression
No
Polybrush Standard Texture Blend Bump shader is black when Metal graphics API is used
How to reproduce:
1. Open the attached 'PolyBrush_test2.zip' project
2. In the Assets folder right-click 'Material_texture' material-> Reimport
Expected result: Material is green
Actual result: Material is black
Reproducible with: 1.0.1(2018.4.22f1), 1.0.1, 1.0.2-preview.4(2019.3.12f1, 2020.1.0b8, 2020.2.0a10)
Notes:
- Not reproducible with DirectX, OpenGL graphics APIs; Reproducible with Metal graphics API
- Not reproducible with Polybrush Standard Vertex Color Shader
Comments (1)
-
ognegrum91
Jun 20, 2020 07:15
I have the same issue with Unity3D 1.0b12 on MAC with polybrush 1.0.2 preview
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Resolution Note (fix version 1.0.3):
https://github.com/Unity-Technologies/polybrush/pull/145