Search Issue Tracker
Fixed in 1.0.3
Votes
1
Found in [Package]
1.0.2-preview.4
Issue ID
1238128
Regression
No
Polybrush Standard Texture Blend Bump shader is black when Metal graphics API is used
How to reproduce:
1. Open the attached 'PolyBrush_test2.zip' project
2. In the Assets folder right-click 'Material_texture' material-> Reimport
Expected result: Material is green
Actual result: Material is black
Reproducible with: 1.0.1(2018.4.22f1), 1.0.1, 1.0.2-preview.4(2019.3.12f1, 2020.1.0b8, 2020.2.0a10)
Notes:
- Not reproducible with DirectX, OpenGL graphics APIs; Reproducible with Metal graphics API
- Not reproducible with Polybrush Standard Vertex Color Shader
Comments (1)
-
ognegrum91
Jun 20, 2020 07:15
I have the same issue with Unity3D 1.0b12 on MAC with polybrush 1.0.2 preview
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on AudioMixer::GetFMODChannelGroup when entering Play Mode in a specific project
- Prefabs with "Flags" enum properties result in "IndexOutOfRangeException" when trying to commit/revert
- The Camera first person mode in Cameras overlay is greyed out and not clickable when the Editor is restarted with the Game View focused
- Scene View doesn't select the Canvas when it's clicked with the View Tool
- Transform fields are impossible to edit when Inspector window is resized
Resolution Note (fix version 1.0.3):
https://github.com/Unity-Technologies/polybrush/pull/145