Search Issue Tracker
Fixed in 1.0.3
Votes
1
Found in [Package]
1.0.2-preview.4
Issue ID
1238128
Regression
No
Polybrush Standard Texture Blend Bump shader is black when Metal graphics API is used
How to reproduce:
1. Open the attached 'PolyBrush_test2.zip' project
2. In the Assets folder right-click 'Material_texture' material-> Reimport
Expected result: Material is green
Actual result: Material is black
Reproducible with: 1.0.1(2018.4.22f1), 1.0.1, 1.0.2-preview.4(2019.3.12f1, 2020.1.0b8, 2020.2.0a10)
Notes:
- Not reproducible with DirectX, OpenGL graphics APIs; Reproducible with Metal graphics API
- Not reproducible with Polybrush Standard Vertex Color Shader
-
ognegrum91
Jun 20, 2020 07:15
I have the same issue with Unity3D 1.0b12 on MAC with polybrush 1.0.2 preview
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions
- Scene View with Debug Draw Mode enabled is gray when GPU Resident Drawer is enabled
- The UI is not visible when resizing out of focus built Player window with Application.runInBackground set to false
Resolution Note (fix version 1.0.3):
https://github.com/Unity-Technologies/polybrush/pull/145