Search Issue Tracker
By Design
Votes
0
Found in
2021.3.29f1
2022.3.6f1
2023.1.7f1
2023.2.0b3
6000.0.37f1
6000.1.0a7
Issue ID
UUM-44285
Regression
No
Point of “PolygonCollider 2D” and “EdgeCollider 2D” is not deleted when using the command/ctrl key and pressing the left click
How to reproduce:
1. Open the attached “Colliders.zip” project
2. Open “SampleScene” Scene (Assets > Scenes)
3. In the Hierarchy window, select “Circle” GameObject
4. In the Hierarchy window, press the “Edit Collider” button
5. Hover the cursor on a collider point, hold the command (ctrl) button, and press left click
6. Observe the result
Expected result: Point doesn’t get deleted
Actual result: Point gets deleted
Reproducible with: 2021.3.29f1, 2022.3.6f1, 2023.1.7f1, 2023.2.0b3
Reproduced on: macOS 13.4.1 (Intel)
Note: also reproducible with Polygon Collider 2D
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
Edges are deleted, not vertices.