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Fixed in 6000.0.0b14



Found in



Issue ID




Physics simulation breaks and errors are thrown when a large amount of Wheel Collider Components are in the scene



Reproduction steps:
1. Open the attached “” project
2. Open the “SampleScene” (Assets > Scenes)
3. Enter the Play mode
4. Observe the Console

Expected result: No errors are thrown
Actual result: Errors are thrown and physics simulations break since some transforms are not updated

Reproducible with: 2023.3.0a19, 2023.3.0b10
Not reproducible with: 2021.3.36f1, 2022.3.21f1, 2023.2.13f1, 2023.3.0a18

Reproducible on: Windows 11
Not reproducible on: no other environment tested

- Full Console error: "Skipped updating the transform of this Rigidbody, because at least one of the position vector's components is infinite. Could you have applied infinite forces, acceleration or set a huge velocity?"
- Reproducible in a new scene when around more than 250 “Car” GameObjects are in the scene
- Issue only seems to affect the Editor and not the Player
- Disabling the “Wheel Collider” Components on the “Car (1)” prefab gets rid of the errors

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