Search Issue Tracker
Fixed
Fixed in 6000.0.0b14
Votes
0
Found in
2023.3.0b10
6000.0.0b11
Issue ID
UUM-66781
Regression
Yes
Physics simulation breaks and errors are thrown when a large amount of Wheel Collider Components are in the scene
Reproduction steps:
1. Open the attached “OL-URPProto.zip” project
2. Open the “SampleScene” (Assets > Scenes)
3. Enter the Play mode
4. Observe the Console
Expected result: No errors are thrown
Actual result: Errors are thrown and physics simulations break since some transforms are not updated
Reproducible with: 2023.3.0a19, 2023.3.0b10
Not reproducible with: 2021.3.36f1, 2022.3.21f1, 2023.2.13f1, 2023.3.0a18
Reproducible on: Windows 11
Not reproducible on: no other environment tested
Notes:
- Full Console error: "Skipped updating the transform of this Rigidbody, because at least one of the position vector's components is infinite. Could you have applied infinite forces, acceleration or set a huge velocity?"
- Reproducible in a new scene when around more than 250 “Car” GameObjects are in the scene
- Issue only seems to affect the Editor and not the Player
- Disabling the “Wheel Collider” Components on the “Car (1)” prefab gets rid of the errors
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "GetPreferedValue" returns max value when using auto-sizing
- UI Builder doesn't update the style sheet when using "Extract inline style" right-click option
- “Assertion failed on expression” errors thrown when undoing Nodes creation with keyboard shortcut
- Crash on various stack traces when using Texture2D.CreateExternalTexture() while rendering
- Clicking on section text in Node Library > Context folder throws NullReferenceException errors
Add comment