Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4.0f1
2017.4.27f1
2018.3.0a1
2019.1.0a1
2019.2.0a1
2019.3.0a1
Issue ID
1158104
Regression
No
PersistentDataPath flip flops between "unity.company_name.product_name" and "company_name/product_name" in standalone build
How to reproduce:
1. Open the attached project("DataPathTest")
2. Build and run
3. Press "Read Path" button
4. Press "Delete Current Path" button
5. Press "Read Path" button
Expected result: the default path after deleting is ~/Library/Application Support/aaa/bbb
Actual result: the path is ~/Library/Application Support/com.aaa.bbb
Reproducible with: 2017.4.29f1, 2018.4.2f1, 2019.1.7f1, 2019.2.0b6, 2019.3.0a6
Note:
- Only reproducible on Mac
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Audio Mixer does not change volume when lowering volume on an Audio Mixer loaded from AssetBundles
- Error “Value cannot be null. Parameter name: key UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)” thrown and Addressables build fails when "Include in Build" is disabled and using Addressables For Android package
- “error CS0433: The type 'CodeBinaryOperatorType' exists in both 'System.CodeDom and 'System" compilation errors are thrown when opening a specific project
- Metal Vertex Shader warning is being thrown when creating a VR Template Project
- Asset database warning is thrown when declaring font variable in the USS text file
Resolution Note (2019.3.X):
This is expected behavior in that as part of the mac app store requirements app are only allowed to write to a location that is the same as their application bundle id. This is not a requirement for the editor which is why you see a different path. The documentation will be updated accordingly to support this fact.