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Issue ID




Particles affected by a ForceField behave differently when in Edit/Play Mode and Player



Reproduction steps:
1. Open the attached project “ParticlesForceField”
2. Open Scene “Assets/_Workspaces/Tests”
3. Select the “SaltDispersionParticleSystem” GameObject located under “Jar” GameObject.
4. Observe the particle effect (pay attention to the height they reach)
5. Enter the Play Mode
6. Repeat step 4
7. Build and run the project (File > Build and Run)
8. Repeat step 4

Expected result: Particles behave the same way in all Modes
Actual result: The behavior of particles in Play Mode is different than in Edit Mode or Player

Reproducible with: 2021.3.25f1, 2022.3.1f1, 2023.1.0b19, 2023.2.0a16

Reproducible on: Windows 10

Notes: If the Particle System is not running in Edit Mode, then in the Particle Effect window (which appears after selecting the GameObject with Particle System), click on the “Play” button

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case the team is unable to prioritize fixing this bug. Currently, we're focusing our resources on fixing more critical issues that affect a larger portion of our user base.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

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