Search Issue Tracker
Won't Fix
Votes
0
Found in
5.1.2f1
Issue ID
714927
Regression
No
[PaintDetails] strange patterns when painting grass on the terrain
Steps to reproduce bug:
1. Open "Terrain Detail And Tree Bugs" project
2. Open "Terrain Mesh Detail" scene
3. Focus "Cube" object
4. Open "Terrain Mesh Detail Bug" inspector
5. Select one of the grass in Paint Details
6. Try to draw with brush on the terrain
7. Observe strange square patterns
The strange pattern on the grass is the result of the number of vertices in a single grass patch exceeding the hard limit of 65 thousands. We added a console warning message in 5.2 version of unity when this happens.
Tree Distance, Billboard Start, Fade Length and Max Mesh Trees have no effect on "SpeedTree" type of trees. We just added an info box on Terrain Inspector to better communicate this information to the users in newer versions.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- D3D11 swapchain error pop-up appears and the Editor shuts down when Generating Lighting with Probe Volumes present
- Articulation Bodies spawn at the same point on a Spline when entering the Play mode
- [HDRP] Mip Map Debugging View turns White if there are Directional Lights in the Scene
- RenderDoc Capture Frame can't be completed after Particle System is simulated
- Editor crashes when attempting to connect the client machine to the host machine
Add comment