Search Issue Tracker
Fixed
Votes
0
Found in
5.4.2p2
Issue ID
845220
Regression
No
Override existing menu Items does not work until reimporting scripts
Reproduction steps:
1. Open attached project
2. In menu bar - GameObject/3D Object/Cube
3. Notice that Cube is added to the scene
4. Reimport assets
5. Try GameObject/3D Object/Cube again
6: Notice that "true" is printed in console
Expected behaviour: Editor scripts overrides an existing Unity menu items as soon as project is opened.
Actual results: It does not override existing menu item until reimporting the script.
Reproduced on versions: Unity 5.3.4f1, 5.3.6p8, 5.4.2p2.
Did not reproduce on Unity 5.5.0b9
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment