Search Issue Tracker
Active
Under Consideration for 6000.5.X
Votes
0
Found in
6000.3.8f1
6000.4.0b8
6000.5.0a7
Issue ID
UUM-134794
Regression
No
Opaque Materials do not render in the Player when Rendering is set to Forward only and Bicubic Sampling is enabled in a HDRP project
How to reproduce:
1. Open the attached “IN-134101“ project
2. Open the “OutdoorsScene“ scene
3. Build and Run the Player
4. Observe the Player
Actual result: Only GameObjects with a Transparent Material are rendered
Expected result: All GameObjects are rendered
Reproducible with: 6000.1.0b3, 6000.3.9f1, 6000.4.0b9, 6000.5.0a7
Could not test with: 6000.0.68f1 (Bicubic Sampling was only introduced in HDRP version 17.0.4)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Notes:
- Disabling Bicubic Sampling fixes the issue
- Does not reproduce in URP
- Reproduces in DX11, DX12 and Vulkan
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment