Search Issue Tracker
Fixed in 1.2.10
Votes
0
Found in [Package]
1.2.4
Issue ID
1202853
Regression
Yes
Object selector (binding) on a track do not show the bound object
1) Create a new gameObject
2) Open the timeline window (Window->Sequencing -> timeline)
3) In the timeline window, click on Create
4) Click on the + button and add an Animation track
3) Drag an object from the scene to the track's object selector
Result: The track object selector shows None even though the object is bound (check in the PlayableDirector component to to see the object bound to the track)
Expected: The track object selector should be assigned to the object being dragged.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset list items fail to load content when scrolling through the List view in Asset Store Search
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
Resolution Note (fix version 1.2.10):
Fixed in PR https://github.cds.internal.unity3d.com/unity/com.unity.timeline/pull/122