Search Issue Tracker
Fixed
Fixed in 1.4.14
Votes
0
Found in [Package]
1.4.13
Issue ID
UVSB-996
Regression
Yes
NullReferenceException when graph window is opened on a new project
*Reproducible on:*
* "main" branch
* Release candidate 1.4.13
* Platform: Window 10
* Unity version: 2020.1.3f1 and 2019.4.8f1
*Steps to Reproduce:*
* Create a fresh project
* Install Bolt
* Open the graph windows (Windows->Graph)
* Close the editor
* Reopen the project
*Outcome Results:*
{code:java}
NullReferenceException: Object reference not set to an instance of an object
Ludiq.LudiqGraphs.get_Configuration () (at Assets/Ludiq/Ludiq.Graphs/Editor/Plugin/LudiqGraphs.cs:22)
Ludiq.GraphWindow.get_showSidebars () (at Assets/Ludiq/Ludiq.Graphs/Editor/Windows/GraphWindow.cs:685)
Ludiq.GraphWindow.OnGUI () (at Assets/Ludiq/Ludiq.Graphs/Editor/Windows/GraphWindow.cs:423)
UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at <701f6580abad44cfb237a543dcd0d94b>:0)
UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect) (at <701f6580abad44cfb237a543dcd0d94b>:0)
UnityEditor.DockArea.OldOnGUI () (at <701f6580abad44cfb237a543dcd0d94b>:0)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <9c9fa79efe9e479a8cbe7a6f99f673d3>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
NullReferenceException: Object reference not set to an instance of an object
Ludiq.LudiqGraphs.get_Configuration () (at Assets/Ludiq/Ludiq.Graphs/Editor/Plugin/LudiqGraphs.cs:22)
Ludiq.GraphWindow.get_showSidebars () (at Assets/Ludiq/Ludiq.Graphs/Editor/Windows/GraphWindow.cs:685)
Ludiq.GraphWindow.OnGUI () (at Assets/Ludiq/Ludiq.Graphs/Editor/Windows/GraphWindow.cs:423)
UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at <701f6580abad44cfb237a543dcd0d94b>:0)
UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect) (at <701f6580abad44cfb237a543dcd0d94b>:0)
UnityEditor.DockArea.OldOnGUI () (at <701f6580abad44cfb237a543dcd0d94b>:0)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <9c9fa79efe9e479a8cbe7a6f99f673d3>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <9c9fa79efe9e479a8cbe7a6f99f673d3>:0)
UnityEngine.UIElements.IMGUIContainer.DoIMGUIRepaint () (at <9c9fa79efe9e479a8cbe7a6f99f673d3>:0)
UnityEngine.UIElements.UIR.RenderChainCommand.ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams drawParams, System.Single pixelsPerPoint, System.Exception& immediateException) (at <9c9fa79efe9e479a8cbe7a6f99f673d3>:0)
Rethrow as ImmediateModeException
UnityEngine.UIElements.UIR.RenderChain.Render () (at <9c9fa79efe9e479a8cbe7a6f99f673d3>:0)
UnityEngine.UIElements.UIRRepaintUpdater.Update () (at <9c9fa79efe9e479a8cbe7a6f99f673d3>:0)
UnityEngine.UIElements.VisualTreeUpdater.UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase phase) (at <9c9fa79efe9e479a8cbe7a6f99f673d3>:0)
UnityEngine.UIElements.Panel.UpdateForRepaint () (at <9c9fa79efe9e479a8cbe7a6f99f673d3>:0)
UnityEngine.UIElements.Panel.Repaint (UnityEngine.Event e) (at <9c9fa79efe9e479a8cbe7a6f99f673d3>:0)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <9c9fa79efe9e479a8cbe7a6f99f673d3>:0)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at <9c9fa79efe9e479a8cbe7a6f99f673d3>:0)
UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <9c9fa79efe9e479a8cbe7a6f99f673d3>:0)
UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at <9c9fa79efe9e479a8cbe7a6f99f673d3>:0)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at <2500dd078a544a69b6c923861af6cd15>:0)
{code}
*Expected Results:*
* Error message should not appear inm the console
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP][Lighting] The skybox doesn't render after changing the settings of the Material when using the URP Render Pipeline
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
Resolution Note:
Not reproducible on the main branch anymore
Resolution Note (fix version 1.4.14):
Not reproducible on the main branch anymore