Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2018.1.X
Votes
3
Found in
5.4.2f2
Issue ID
851988
Regression
No
NullReferenceException in InspectorWindow.OnSelectionChange if asset is selected while being passed to AssetDatabase.ImportAsset
Steps to reproduce:
1. Open attached project
2. In top menu, open "Window > Weaver > Layer Linker"
3. In project tab select "Assets/Weaver/Layers.cs"
4. Back in Layer Linker window click on any of the layers (buttons named "Default", "TransparentFX" etc.)
5. Enter play mode
6. When Layer Linker dialog appears click "Apply and Generate Script"
7. Notice NullReferenceException in console originating at: UnityEditor.InspectorWindow.OnSelectionChange () (at C:/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:134)
Reproduced with: 5.3.1f1, 5.3.7f1, 5.4.3p1, 5.5.0f2, 5.6.0a3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment