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Fixed
Fixed in 10.2.0
Votes
0
Found in [Package]
10.1.4
Issue ID
DANB-803
Regression
Yes
"Normalize" checkbox is cut off in Skinning Editor "Weights"
How to reproduce:
1. Create a new 2D Unity Project
2. In the Project window, create a Sprite Asset (right-click -> Create -> 2D -> Sprites)
3. Select the created Sprite Asset and click "Open Sprite Editor" in the Inspector
4. Change it to "Skinning Editor"
5. Select "Weight Brush"
6. Observe the "Normalize" checkbox in the "Weight Brush" settings menu
Expected results: The checkbox is not cut off
Actual results: The checkbox is cut off
Reproducible with: 2022.3.40f1, 2022.3.55f1, 6000.0.32f1, 6000.1.0a8
Not reproducible with: 2021.3.47f1, 2022.3.39f1
Reproducible on: macOS Sequoia 15.1 (M1)
Not reproducible on: No other environment tested
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Resolution Note (fix version 10.2.0):
Fixed for 2D Animation 10.2.0