Search Issue Tracker
Fixed
Fixed in 6000.3.0b10, 6000.4.0a5, 6000.5.0a1
Votes
0
Found in
6000.4.0a1
6000.5.0a1
Issue ID
UUM-125266
Regression
No
No way to retrieve 2D sprite physics shapes without first allocating managed memory.
Currently, the only way to retrieve physics shape outlines is to first allocate managed memory using a {{List<Vector2>}} to which the vertices will be copied.
The outlines are available to be directly accessed via a span so adding an overload to return {{ReadOnlySpan<Vector2>}} is required.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Camera.allCameras returns cameras from all loaded Scenes when using multi-Scene setup
- Camera.layerCullDistances has no effect when GPU Resident Drawer is enabled
- ARM64 and ARMv7 APKs return the same version code when "Split APKs by target architecture" is enabled
- Crash on ProfilerMutexLock when closing a project with specific Assets
- “Callback unregistration failed. Callback not registered.” is thrown when changing layouts with two "Font Asset Creator" windows docked
Add comment