Search Issue Tracker
By Design
Votes
0
Found in
2021.3.30f1
Issue ID
UUM-49795
Regression
No
NavMesh Baked area is not visible when Gizmos is turned on and the Navigation window is closed
How to reproduce:
1. Open the attached "Robotory.zip" Project
2. Open the "SampleScene"
3. Turn on Gizmos in the Scene View
4. Observe the Scene View
Expected result: NavMesh is visible when Gizmos are turned on
Actual result: NavMesh is not visible and only seen when having the Navigation window/tab open
Reproducible with: 2021.3.30f1, 2022.2.0a13
Not reproducible with: 2022.3.10f1, 2023.1.15f1, 2023.2.0b11, 2023.3.0a7
Fixed in: 2022.2.0a14
Reproducible on: macOS Ventura 13.5 (Intel)
Not reproducible on: No other environment tested
Notes:
- A possible workaround is to have the “Navigation” window docked so that it would always be visible/focused
- Reproducible on a new Project
- The issue might be related to the “AI Navigation” Tool Bar missing from the Scene View
- The first time reproducing the issue, the regression point was visible, however now it reproduces only up to 2022.2.0a14, so it is highly inconsistent to look for the regression point
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window
- [Silicon] Freeze/crash on BrotliDecoderDecompressStream when using System.IO.Compression.BrotliDecoder.TryDecompress
Resolution Note:
I have verified this same behavior in 2020.3 LTS.