Search Issue Tracker
Fixed in 2018.1.X
Fixed in 2017.1.X, 2017.2.X
Votes
91
Found in
2017.1.1p3
Issue ID
952802
Regression
Yes
Navigating between input fields with Tab does not enable opportunity to insert the value
Steps to reproduce:
1) Open Unity and create a new project
2) Add an empty gameObject in the Hierarchy window
3) In the Inspector window, select X position and change the value, ex: 123
4) Press Tab on the keyboard to switch between input fields for a position value
5) Try to insert any number
Expected result: Input field is switched and opportunity to insert the value should be enabled (check attached video 'expected.mp4')
Actual result: Input field is switched, but there is no way to enter the value (check attached video 'actual.mp4')
Reproduced with:
2017.1.1p3, 2017.2.0f1, 2017.3.0b3
Not reproduced with:
5.6.3p4, 2017.1.1p2, 2017.2.0b11, 2017.3.0a7
Regression since:
2017.1.1p3 - 2017.1.x
2017.2.0f1 - 2017.2.x
2017.3.0b1 - 2017.3.x
Tested on the Windows machine
--------------------
Fixed in 2017.3, 2017.2.0p1 and 2017.1.2p3
Comments (30)
-
GorrionMW
Oct 13, 2017 09:28
Can confirm, the issue is there in 2017.2.0f3. The best "workaround" is to press enter after tabbing. Isn't that big of a deal but I see how it can break the workflow people used to tabbing.
Hope it gets fixed quickly -
rob8861
Oct 13, 2017 04:55
I am sad to report that it is also reproducible on 2017.2.0f3 and I just filed a bug report.
I also agree with sluggy 100%. This not only should have never happened, but it is dangerous. It is a pure reflection on Unity poor QA team.
I hope this will be addressed right away. It literally slows down my progress 10 folds as I am so used to tabbing and editing values, sometimes without even looking :) -
Rennan24
Oct 07, 2017 15:30
Sluggy how the hell did you manage to do that lol?
-
RPGia
Oct 07, 2017 02:08
I'm getting the same issue with 2017.2.0f2 on a mac. When tabbing around inspector fields, I have to press enter first before I can enter text.
-
hexagonius
Oct 05, 2017 06:01
How did this even break? This worked at least since 3.5 as far as I remember. Should be fixed in no time.
-
kvirkki
Sep 26, 2017 06:16
+1, This really shouldn't be happening.
-
Sluggy
Sep 21, 2017 21:31
This isn't just annoying, it's dangerous! The control focus often ends up on some other window in the editor. I once deleted half of my project because of this! Had to revert my commit and then wait for the project to re-import everything. Wasted something like 2 hours just because of this stupid little bug.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Unity-Nikos
Oct 27, 2017
Fixed in 2017.3.0b6, 2017.2.0p1 and 2017.1.2p3