Search Issue Tracker
Duplicate
Votes
0
Found in
2020.1.0a15
2020.1.0a24
2020.2
Issue ID
1222943
Regression
Yes
Mousemove event does not trigger when window is undocked on Mac
Reproduction steps:
1. Open the attached "1222943.zip" project
2. Open the TestEditorWindow from the Menu bar (Windows -> TestEditorWindow)
3. Move the mouse within the TestEditorWindow window
4. Dock the TestEditorWindow window
5. Move the mouse within the docked TestEditorWindow window
6. Observe the mouseMove message output in the Console window
Expected result: mouseMove message gets printed whenever the mouse has been moved within the TestEditorWindow window
Actual result: mouseMove message does not show up, the mouseMove event is not triggered
Reproduces on: 2020.1.0a15, 2020.2.0a1
Does not reproduce on: 2017.4.37f1, 2018.4.18f1, 2019.3.4f1, 2020.1.0a14
Notes:
-Not reproducible on Windows
-The issue is not consistently reproducible, however, reopening the window, docking and undocking the window several times, reopening the project helps to invoke the issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
This is a duplicate of issue #1222681