Search Issue Tracker
Fixed
Fixed in 6000.2.0b4, 6000.3.0a1
Votes
0
Found in
6000.2.0b1
6000.3.0a1
Issue ID
UUM-105141
Regression
Yes
Mouse forward is detected when mouse backward is pressed or held
How to reproduce:
1. Create and open a new project
2. In the title bar, navigate to Window > Analysis > Input Debugger
3. Expand the “Devices” item
4. Double click on “Mouse” to open Device information window
5. Press and hold mouse forward key
6. Observe the Device information window
Expected result: The value of backButton is 0 and value of forwardButton is 1
Actual result: The value of backButton is 1 and value of forwardButton is 0
Reproducible with: 6000.2.0a2, 6000.2.0b1
Not reproducible with: 2022.3.62f1, 6000.0.49f1, 6000.1.3f1, 6000.2.0a1
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Notes:
- The reverse happens when holding mouse backward button, backButton and forwardButton values are swapped, 0 and 1 respectively
- Downgrading/upgrading Input System package has no effect on this issue
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera
- Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when rapidly saving ShaderGraph or VFXGraph changes
Add comment