Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2019.4
2020.2
2020.2.0a19
Issue ID
1270496
Regression
No
Memory Leak when setting a Shader Pass which name consists of 15 or more characters with CommandBuffer.SetRayTracingShaderPass
How to reproduce:
1. Open the project from the attached file "DXRRamLeak.zip"
2. Open the Task Manager
3. Open the "SampleScene"
4. Enter Play Mode
5. Inspect the Unity Editor memory in the Task Manager
Expected result: memory is stable, occasionally going up or down
Actual result: memory is always increasing
Not reproducible with: 2020.2.0a20, 2020.2.0a21
Reproducible with: 2019.4.8f1, 2020.1.3f1, 2020.2.0a19
Could not test with: 2018.4.26f1 (RaytracingShaders not supported)
Notes:
- Selecting "DXRTest" GameObject from the Hierarchy and enabling Use Short Name in the Inspector sets RayTracingShaderPass with a shorter Shader Pass name.
- Also reproducible with AddDispatchRays
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A tile from the wrong layer gets selected in the Tile Palette when an Aseprite file with multiple layers is imported as a Tile Set
- Particle geometry is inverted, billboard is not lit, not receiving shadows in cubemap reflection when Render Alignment is set to View
- Menu bar list orders change when Domain Reload is performed
- Unity Hub Module icons wrap poorly when they occupy two rows
- "Add new query block" (+) button has no highlight when navigated with the keyboard
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a20