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Won't Fix

Votes

0

Found in

2020.3.47f1

2021.3.22f1

2022.2.14f1

2023.1.0b12

2023.2.0a10

Issue ID

UUM-34319

Regression

No

Memory Leak caused by multithreading in a development build with script debugging enabled when the Player is opened

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Reproduction steps:
1. Open the attached project “MemoryLeak”
2. Open File > Build Settings
3. Ensure that you are building the SampleScene and that Development Build and Script Debugging are enabled
4. Select Build And Run
5. Open the Task Manager, go to Details and enable the Column Handles
6. Observe the amount of Handles of ThreadHandleLeak.exe

Expected result: Amount of Handles do not increase
Actual result: Amount of handles constantly increasing

Reproducible with: 2020.3.47f1 2021.3.22f1, 2022.2.14f1, 2023.1.0b12, 2023.2.0a10

Reproducible on: Windows 10, macOS 13.3

Notes:
Changing "threadCountPerFrame" in MainSceneObject.cs to a higher value before building makes the Handles created increase faster.
A build without Script Debugging enabled will work fine, and regularly collect handles. To make this more visible, one can increase the number of threads per frame, and manually run the Garbage Collector during a regular build.

  1. Resolution Note:

    The thread handle and memory leaks are currently expected based on the debugger implementation. We don't expect they will be a problem in practice in real projects, but please respond here if they are and we can consider changing the implementation.

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