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Feature Request
Votes
0
Found in
2022.3.15f1
2023.2.3f1
2023.3.0a17
6000.0.0b11
Issue ID
UUM-58421
Regression
Yes
Materials render incorrect color when using the "require native16bit" pragma directive
How to reproduce:
1. Open the “DXC16BitIssue“ project
2. Open the “SampleScene”
3. Open the Scene view window
4. Observe the “16bit” GameObject
Expected result: The “16bit” GameObject is red
Actual result: The “16bit” GameObject is black
Reproduced with: 2022.2.0a1, 2022.3.15f1, 2023.2.3f1, 2023.3.0a17
Not reproduced with: 2021.3.33f1 2022.1.0a16
Reproduced on: Windows 11
Not reproduced on: No other environment tested
Notes:
1. Also reproducible in Player
2. In the 2023.3 stream the “16bit” GameObject is green
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Resolution Note:
Using 16-bit types in a constant buffer was never supported, so the issue is not a regression. This may be added in the future, however.