Search Issue Tracker

Feature Request

Votes

0

Found in

2022.3.15f1

2023.2.3f1

2023.3.0a17

6000.0.0b11

Issue ID

UUM-58421

Regression

Yes

Materials render incorrect color when using the "require native16bit" pragma directive

--

-

How to reproduce:
1. Open the “DXC16BitIssue“ project
2. Open the “SampleScene”
3. Open the Scene view window
4. Observe the “16bit” GameObject

Expected result: The “16bit” GameObject is red
Actual result: The “16bit” GameObject is black

Reproduced with: 2022.2.0a1, 2022.3.15f1, 2023.2.3f1, 2023.3.0a17
Not reproduced with: 2021.3.33f1 2022.1.0a16

Reproduced on: Windows 11
Not reproduced on: No other environment tested

Notes:
1. Also reproducible in Player
2. In the 2023.3 stream the “16bit” GameObject is green

  1. Resolution Note:

    Using 16-bit types in a constant buffer was never supported, so the issue is not a regression. This may be added in the future, however.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.