Search Issue Tracker
Fixed in b2af39ff70f3
Votes
1
Found in [Package]
1.1.0-preview.3
Issue ID
1315229
Regression
No
[macOS][Input System] Disconnecting and reconnecting the first connected gamepad prevents input from other gamepads
Reproduction steps:
1. Download and open the attached "GamepadBugTest.zip"
2. In the menu bar, press "Window" > "Analysis" > "Input Debugger"
3. Connect a controller
4. Connect a second controller
5. Disconnect and re-connect the first controller
6. Press any button on the second controller
Expected result: The second controller's input is registered
Actual result: The second controller's input is not registered
Reproducible with: 2019.4.21f1, 2020.2.6f1, 2021.1.0b8, 2021.2.0a6 (Input System 0.1.2.preview - 1.1.0.preview.3)
Could not test with: 2018.4 (No Input System)
Notes:
- Tested with Xbox One wireless and Nintendo Switch Pro controllers.
- If both gamepads are connected before the editor is opened, then the issue does not reproduce. The editor first needs to be opened.
- Disconnecting and reconnecting the 2nd controller to be connected does not reproduce the issue.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Lighting Data asset is not created when baking multiple Scenes at the same time
- Performance issues when instantiating a recognizer under UnityEngine.Windows.Speech
- Build fails with "Exception: Unity.IL2CPP.Building.BuilderFailedException: Build failed with 0 successful nodes and 0 failed ones" when building the project for iOS
- [Android] .aab Build fails when using Asset Bundles
- Builds fail without a useful error message when building a project with invalid product name
hzwuwei
Aug 03, 2022 09:50
possible to have a look at your attached sample project?
I'm hunting a similar issue on my side too