Search Issue Tracker
Fixed in b2af39ff70f3
Votes
1
Found in [Package]
1.1.0-preview.3
Issue ID
1315229
Regression
No
[macOS][Input System] Disconnecting and reconnecting the first connected gamepad prevents input from other gamepads
Reproduction steps:
1. Download and open the attached "GamepadBugTest.zip"
2. In the menu bar, press "Window" > "Analysis" > "Input Debugger"
3. Connect a controller
4. Connect a second controller
5. Disconnect and re-connect the first controller
6. Press any button on the second controller
Expected result: The second controller's input is registered
Actual result: The second controller's input is not registered
Reproducible with: 2019.4.21f1, 2020.2.6f1, 2021.1.0b8, 2021.2.0a6 (Input System 0.1.2.preview - 1.1.0.preview.3)
Could not test with: 2018.4 (No Input System)
Notes:
- Tested with Xbox One wireless and Nintendo Switch Pro controllers.
- If both gamepads are connected before the editor is opened, then the issue does not reproduce. The editor first needs to be opened.
- Disconnecting and reconnecting the 2nd controller to be connected does not reproduce the issue.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The previous element in the array is modified when assigning an Asset to a new element of AssetReferenceT
- Unity Perforce Integration: VCS Connection Active State Fails via CLI with Valid Inputs
- Joint Gizmos for anchor and connectedAnchor do not respect their defined bodies when Swap Bodies is enabled
- Project Settings window opens up with a blank details pane when the "Configure" button is clicked in the Package Manager after installing the Cloud Diagnostics package
- [UI Builder] Viewport's gizmos for Margin and Padding disappear when dragging to modify the value and the cursor leaves the Spacing section
hzwuwei
Aug 03, 2022 09:50
possible to have a look at your attached sample project?
I'm hunting a similar issue on my side too