Search Issue Tracker
Fixed in b2af39ff70f3
Votes
1
Found in [Package]
1.1.0-preview.3
Issue ID
1315229
Regression
No
[macOS][Input System] Disconnecting and reconnecting the first connected gamepad prevents input from other gamepads
Reproduction steps:
1. Download and open the attached "GamepadBugTest.zip"
2. In the menu bar, press "Window" > "Analysis" > "Input Debugger"
3. Connect a controller
4. Connect a second controller
5. Disconnect and re-connect the first controller
6. Press any button on the second controller
Expected result: The second controller's input is registered
Actual result: The second controller's input is not registered
Reproducible with: 2019.4.21f1, 2020.2.6f1, 2021.1.0b8, 2021.2.0a6 (Input System 0.1.2.preview - 1.1.0.preview.3)
Could not test with: 2018.4 (No Input System)
Notes:
- Tested with Xbox One wireless and Nintendo Switch Pro controllers.
- If both gamepads are connected before the editor is opened, then the issue does not reproduce. The editor first needs to be opened.
- Disconnecting and reconnecting the 2nd controller to be connected does not reproduce the issue.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Number "0" is not visible in Unity Documentation page button tooltips
- Selected Korean input text in UIToolkit TextField is not fully replaced when refocusing and entering new input
- [UITK Controls] Non text InputField can't be reset by API
- Control Scheme name field has no character limit, causing “Add Control Scheme” window to expand if name is too long
- Prefab variants do not keep the values of linear drag and angular drag while upgrading the project from Unity 6000.0
hzwuwei
Aug 03, 2022 09:50
possible to have a look at your attached sample project?
I'm hunting a similar issue on my side too