Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2017.4.X, 2018.4.X, 2019.2.X
Votes
0
Found in
2019.1.0f2
Issue ID
1152567
Regression
No
[macOS][.NET 4.x] Unity Editor crashes when trying to use Custom Cache Cleaner
To reproduce:
1. Download attached “baseplate_with_raksha_source.zip" project and open in Unity
2. Open Preferences window
3. Select Cache Server tab
4. Set Cache Server Mode to Local
5. In Toolbar select CMS > Full Refresh
6. Observe that Unity Editor crashes within seconds
Notes:
- This issue seems to appear only on macOS
- UnityAssetsEditor.dll targets to .NET 3.5, so maybe that's what causes a Crash
- If Cache Server is Disabled, then everything will work as Expected - No Crash occurs
- Could not check on Unity 2018.3, 2018.4, 2019.2 and 2019.3 because project becomes Corrupted - it throws a lot of Errors on opening because of the Scripts
Reproduced on Unity 2019.1.0f2 and 2019.1.5f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Add comment