Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2018.4.X, 2019.2.X, 2019.3.X
Votes
0
Found in
2018.2.0a1
2018.3.7f1
2018.4.0f1
2019.1.0a1
2019.2.0a1
2019.3.0a1
Issue ID
1176555
Regression
Yes
[MacOS] Crashes on UnityEngine::Animation::GenericAnimationBindingCache::CreateGenericBinding while importing Animation asset
How to reproduce:
1. Open attached project
2. If it didn't crash, click on or reimport hmn_pst_younglando_atk2.anim
Reproducible with: 2018.2.0a1, 2018.4.7f1, 2019.1.14f1, 2019.2.2f1, 2019.3.0a12
Not reproducible with: 2017.4.32f1, 2018.1.9f2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Atlas Samples throw multiple warnings when changing the original Editor verion
- Deleting 2D Lights while Lighting Explorer is open throws “GUI Error” and “NullReferenceException” errors in the Console window
- "Couldn't open file for reading" error occurs when running binary2text on a file larger than 2 GiB
- AssetReference Variable will default to Texture Asset Reference Type when no Asset Reference is set and it's duplicated in UI Builder
- Unable to open projects for a period of time when closing "Project not found" panel in any way
Add comment