Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2019.3.0a2
2019.3.0a7
Issue ID
1165224
Regression
Yes
[MacOS] Camera.Render gets called twice per frame
Steps to repro:
1. Open a new project
2. Open Window -> Analysis -> Profiler
3. Enter Play Mode
4. Observe the Profiler
Expected results: Camera.Render gets called once per frame.
Actual results: Camera.Render gets called twice per frame.
Reproduced in: 2019.3.0a2, 2019.3.0a7
Not reproduced in: 2019.1.0a1 and earlier streams
Note: Also PlayerLoop gets called 3 times, first one being the physics loop, but two others are going through identical rendering loop.
Reproduced in MacOS 10.14.4
Not reproduced in MacOS 10.12.6, 10.13.6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Limited information is provided when a Shader Compiler timeout occurs
- Search list view elements size setting is not preserved across other Search tabs
- Player crashes upon launch when a folder is deleted as a prebuild step
- Crash on System.RuntimeType:IsAssignableFrom when entering Play Mode in a specific scene
- Text and background colors contrast makes item list difficult to read when selected in Search window
Add comment