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Fixed
Votes
1
Found in [Package]
0.8.0-preview
0.9.0-preview
Issue ID
LOC-132
Regression
No
LocalizeStringEvent applies localization twice when activating object if StringReference was set when object was inactive
Reproduction steps:
1. Open user attached Project "Test_localization_package_2"
2. Open "Assets/Scenes/SampleScene"
3. Press Play
4. Press "Test"
Expected result: SetText is called once when "Test" is pressed
Actual result: SetText is called twice when "Test" is pressed
Reproducible with: preview-0.8.1 (2019.4.16f1, 2020.1.17f1), preview-0.9.0 (2020.2.0f1, 2021.1.0a9)
Could not test with: 2018.4 (Compiler errors)
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Resolution Note:
This will be fixed in a future version however it can be fixed now by changing the following code:
LocalizeStringEvent.cs line 62.
if (enabled) => if (isActiveAndEnabled)