Search Issue Tracker
Fixed
Votes
1
Found in [Package]
0.8.0-preview
0.9.0-preview
Issue ID
LOC-132
Regression
No
LocalizeStringEvent applies localization twice when activating object if StringReference was set when object was inactive
Reproduction steps:
1. Open user attached Project "Test_localization_package_2"
2. Open "Assets/Scenes/SampleScene"
3. Press Play
4. Press "Test"
Expected result: SetText is called once when "Test" is pressed
Actual result: SetText is called twice when "Test" is pressed
Reproducible with: preview-0.8.1 (2019.4.16f1, 2020.1.17f1), preview-0.9.0 (2020.2.0f1, 2021.1.0a9)
Could not test with: 2018.4 (Compiler errors)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player screen turns black when playing a video under certain conditions
- Search window icons at the bottom are cut off when Search window is resized vertically
- "Try something else?" text label is cut off when searching for a long text in the Search window
- Rendering Debugger window sections do not have a minimum width set when resizing with the slider in the middle of the window
- Last segment of a Sprite Shape Spline is affected by other segments' Sprite Variant change when no edge Sprite is selected
Resolution Note:
This will be fixed in a future version however it can be fixed now by changing the following code:
LocalizeStringEvent.cs line 62.
if (enabled) => if (isActiveAndEnabled)