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Votes
0
Found in
6000.0.22f1
Issue ID
UUM-83347
Regression
Yes
Local Volumetric Fog GameObject ignores Position Node settings when applying a custom Fog Volume ShaderGraph
How to reproduce:
1. Open the attached "IN-85300" project
2. Open the "LocalVolumetricFog" Scene
3. Locate the “Local Volumetric Fog” GameObject and rotate it on the x axis in the Inspector Transform section
4. Observe the Scene view
Expected result: Fog volume rotation is independent from the GameObject rotation
Actual result: Fog Volume’s rotation follows the GameObject’s rotation
Reproducible in: 2023.1.0a9, 6000.0.22f1
Not reproducible in: 2021.3.44f1, 2022.3.49f1, 2023.1.0a8,
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Notes:
* reproducible with High Definition RP versions 15.0.1 and above
* Downgrading the Project to certain Editor versions sometimes blacks out the “LocalVolumetricFog” Scene. Copying the “Local Volumetric Fog” GameObject and pasting it to the “SampleScene” Hierarchy should make the issue observable in the versions where this behavior persists.
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