Search Issue Tracker
Active
Votes
1
Found in
1.0.13
Issue ID
UUM-131298
Regression
No
Local/world space inverted when Behavior Graph Set Position node duration is 0 or less
Reproduction steps:
1. Open the attached "IN-125316-REPRO" project
2. Open the “Assets/Scenes/SampleScene.unity”
3. Focus on Game view
4. Enter Play mode
5. Observe the result
Actual result: The square repositions itself to the bottom-left
Expected result: The square repositions itself to the top-right
Reproducible with: 1.0.0 (6000.2.15f1), 1.0.13 (6000.0.64f1 (5360b7cd7953), 6000.2.15f1, 6000.3.2f1, 6000.4.0b2, 6000.5.0a3)
Could not test with: 1.0.0 (6000.3.2f1, 6000.4.0b2) (CS0592 compile errors)
Reproduced on: Windows 11
Not reproducible on: No other environments tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Add comment