Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
1
Found in
2019.3.0a12
Issue ID
1178309
Regression
No
[Linux] [Vulkan] Editor window appears blank on switching Linux Graphics APIs to Vulkan
All opened windows in Editor appears blank on restart when switching Linux Graphics APIs to Vulkan
Steps to repro:
1. Create a new project.
2. File > Build Settings > Player Settings.
3. Other Settings > Uncheck "Auto-Graphics API for Linux" checkbox.
4. Vulkan Graphics API moves to the top of the list.
5. Select "Restart Editor" from "Changing editor graphics device" pop up.
Note: Refer attached video.
Actual Result:
All opened windows in Editor appears blank
Expected Result:
On changing Linux Graphics APIs to Vulkan doesn't affect editor's windows
Workaround: On minimizing the editor, all window appears visible, but again on maximizing some part of editor window appears blank
Reproducible in 2019.3.0a12, 2019.2.1f1, 2019.1.0f1
Environment:
Occurs only on Linux (ubuntu 16.04 LTS)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
evokzh
Aug 18, 2020 19:03
This issue is not longer occurs on unity 2020.1
Environment:
Ubuntu 20.04 LTS
RX 580 4 GB
R5 1600 AF
16 GB RAM