Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
1
Found in
2019.3.0a12
Issue ID
1178309
Regression
No
[Linux] [Vulkan] Editor window appears blank on switching Linux Graphics APIs to Vulkan
All opened windows in Editor appears blank on restart when switching Linux Graphics APIs to Vulkan
Steps to repro:
1. Create a new project.
2. File > Build Settings > Player Settings.
3. Other Settings > Uncheck "Auto-Graphics API for Linux" checkbox.
4. Vulkan Graphics API moves to the top of the list.
5. Select "Restart Editor" from "Changing editor graphics device" pop up.
Note: Refer attached video.
Actual Result:
All opened windows in Editor appears blank
Expected Result:
On changing Linux Graphics APIs to Vulkan doesn't affect editor's windows
Workaround: On minimizing the editor, all window appears visible, but again on maximizing some part of editor window appears blank
Reproducible in 2019.3.0a12, 2019.2.1f1, 2019.1.0f1
Environment:
Occurs only on Linux (ubuntu 16.04 LTS)
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on _platform_memmove when importing the "Dragon Crashers - URP 2D Sample Project" to a new 2D project
- "Shader is not supported on this GPU" warnings and and shaders are not loading when building the project for non-Chromium browsers
- [iOS][URP] The screen flickers and the "Execution of the command buffer was aborted due to an error during execution" error is thrown continuously
- Shortcut Manager shows empty conflict filter when resolving runtime conflicts involving different contexts
- Building the project for Web with ASTC Texture Compression results in black screen
evokzh
Aug 18, 2020 19:03
This issue is not longer occurs on unity 2020.1
Environment:
Ubuntu 20.04 LTS
RX 580 4 GB
R5 1600 AF
16 GB RAM