Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.4.X
Votes
0
Found in
2018.4
2019.1.0f2
2020.1
Issue ID
1211694
Regression
No
[Linux] Force Single Instance option in Project Settings does not work
How to reproduce:
1. Create a new project
2. Go to Project Settngs -> Player -> Resolution and Presentation, tick Force Single Instance
3. Build the project
4. Run it twice
Expected result: The player that is already running is focused when trying to launch another instance
Actual result: New player is launched
Reproducible with: 2018.4.15f1, 2020.1.0a20
Notes:
- On Windows, when that option is ticked, when trying to launch a new instance the expected result happens
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (fix version 2020.1):
Fixed in version 2020.2.0a4
Resolution Note (fix version 2020.1):
Fixed in version 2020.1.0b8
Resolution Note (fix version 2019.4):
Fixed in version 2019.4.7f1