Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2018.1.0b8
Issue ID
1015542
Regression
No
[Linux] Editor crashes when trying to build an WebGL version
Editor crashes when building for WebGL with following in the log:
Reloading assemblies after script compilation.
Begin MonoManager ReloadAssembly
Reload Assembly called from managed code directly. This will cause a crash. You should never refresh assets in synchronous mode or enter playmode synchronously from script code.
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
<..>
[/home/builduser/buildslave/unity/build/Runtime/Mono/MonoManager.cpp line 1167]
(Filename: /home/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 165)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityEngine.UI.RawImage:OnPopulateMesh when playing Raw Image Texture animation with Sprite keyframes
- 32bit floating point RenderTexture blending feature is not available for WebGPU
- "CommandBuffer: temporary render texture not found while executing" warning is shown when Compatibility Mode is enabled and Camera stacking is used
- NotImplementedException is thrown when using System.String.Replace(String, String, Boolean, CultureInfo)
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field
Add comment