Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2018.1.0b8
Issue ID
1015542
Regression
No
[Linux] Editor crashes when trying to build an WebGL version
Editor crashes when building for WebGL with following in the log:
Reloading assemblies after script compilation.
Begin MonoManager ReloadAssembly
Reload Assembly called from managed code directly. This will cause a crash. You should never refresh assets in synchronous mode or enter playmode synchronously from script code.
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
<..>
[/home/builduser/buildslave/unity/build/Runtime/Mono/MonoManager.cpp line 1167]
(Filename: /home/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 165)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Cancelling a Package installation leads to invisible compilation errors preventing the user to enter Play Mode when the “Cancel” button is clicked, and does not actually cancel the package install as it appears in the Project after the Editor is restarted
- NullReferenceException occurs when searching presets in “Select Preset” window after selecting a GLTF Importer preset
- Dynamic TMP_Font asset shows up as modified in source control when TextMeshPro text using it is changed
- “Output value ‘outMotionVec’ is not complete” warning logged after creating Canvas Shader Graph Asset
- SVG Image Component loses Source SVG Image field references when upgrading to a different Vector Graphics package version
Add comment