Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
1
Found in
2017.4
2019.3.0b11
2020.1
Issue ID
1200397
Regression
No
[Linux] [Editor] Available screens are not detected with Screen.resolutions
How to reproduce:
1. Open the attached project '1200397repro.zip'
2. Open SampleScene
3. Enter Play mode and observe the console
Expected results: Screen.resolutions.Length returns the number of available screens
Actual results: Screen.resolutions.Length always returns 0
Reproducible with: 2017.4.35f1, 2018.4.13f1, 2019.2.14f1, 2019.3.0f1, 2020.1.0a14
Note: Not reproducible in build and not reproducible at all on Windows.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tooltip messages should be presented in human language not in code strings
- [Linux] Editor doesn’t auto reload when an Asset is imported or a Script is changed
- MouseDownEvent is triggered when changing from Scene view to Game view
- "GlobalObjectIdentifierToObjectSlow" returns Null when retrieving "GlobalObjectId" from GameObject inside a Prefab
- Shader is invisible in the Build when using BiRP on Meta Quest 2
Resolution Note (fix version 2020.2):
Fixed in version: 2020.2.0a16
Resolution Note (fix version 2020.1):
Fixed in version 2020.1.3f1
Resolution Note (fix version 2019.4):
Fixed in version 2019.4.9f1