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Votes
0
Found in
2019.4
2020.3
2020.3.6f1
2021.1
2021.2
2022.1
Issue ID
1360204
Regression
No
Light artifacts appear on GameObjects when using multiple Directional and Point Lights
Reproduction steps:
1. Open the attached project "Lights.zip"
2. Open the SampleScene
3. Observe the Scene view
Expected result: No artifacts on GameObjects
Actual result: Artifacts appear on GameObjects
Reproducible with: 2019.4.29f1, 2020.3.16f1, 2021.1.17f1, 2021.2.0b9, 2022.1.0a7
Comments (1)
-
stevenkelly619
Aug 25, 2021 17:18
Thanks for this tutorial... i'd give it a trial and give you a feedback
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Resolution Note:
This is an inherent limitation of the Forward Rendering Path. In order to mitigate this, you can do one of the following:
- Reduce the number of realtime lights
- Increase Pixel Light Count value found in Project Settings > Quality
- Switch to a Deferred Rendering Path
For more information on differences between Forward and Deferred rendering paths, please refer to the manual: https://docs.unity3d.com/Manual/RenderingPaths.html