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Votes

0

Found in

2019.4

2020.3

2020.3.6f1

2021.1

2021.2

2022.1

Issue ID

1360204

Regression

No

Light artifacts appear on GameObjects when using multiple Directional and Point Lights

URP Features

-

Reproduction steps:
1. Open the attached project "Lights.zip"
2. Open the SampleScene
3. Observe the Scene view

Expected result: No artifacts on GameObjects
Actual result: Artifacts appear on GameObjects

Reproducible with: 2019.4.29f1, 2020.3.16f1, 2021.1.17f1, 2021.2.0b9, 2022.1.0a7

  1. Resolution Note:

    This is an inherent limitation of the Forward Rendering Path. In order to mitigate this, you can do one of the following:
    - Reduce the number of realtime lights
    - Increase Pixel Light Count value found in Project Settings > Quality
    - Switch to a Deferred Rendering Path
    For more information on differences between Forward and Deferred rendering paths, please refer to the manual: https://docs.unity3d.com/Manual/RenderingPaths.html

Comments (1)

  1. stevenkelly619

    Aug 25, 2021 17:18

    Thanks for this tutorial... i'd give it a trial and give you a feedback

    https://github.com/naijaloadedmee

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