Search Issue Tracker
Active
Under Consideration for 6000.3.X, 6000.4.X
Votes
0
Found in
6000.3.0a6
6000.4.0a1
6000.5.0a1
Issue ID
UUM-115023
Regression
No
Layer Dropdown Menus aren't fully visible in Layer Terrain Nodes
Steps to reproduce:
- Open any HDRP or URP Project with Shader Graph Installed
- In the Project Browser create a Shader Graph and open it
- Create any Layer Node (e.g. Layer Hex Detail, Layer Hex, Layer Procedural)
- Observe the Layer dropdown menu at the bottom of the Node, with the Node expanded and collapsed
Actual results: Layer Nodes have the dropdown menus cut visually in half, some dropdown menu in other Layer Nodes aren't as visible, the Layer Hex Detail Node's dropdown menu is affected only when the Node is expanded
Expected results: Dropdown Menus and their selected options are always visible to the user
Reproducible with versions: 6000.3.0a6
Can’t test with versions: 2022.3.66f1, 6000.0.56f1, 6000.1.16f1, 6000.2.2f1 (No Terrain Shader Graph Nodes)
Tested on (OS): Windows 11
Notes:
- There are visual discrepancies between Layer Nodes and the dropdown menu is cut in different places for different Nodes
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment