Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
7
Found in
2019.3.0f4
2020.1.0a17
Issue ID
1209623
Regression
Yes
Last frames of video are repeated when played using Video Player Component
How to reproduce:
1. Open attached project "Case_1209623"
2. Load SampleScene
3. Press Play
Expected result: video is played without any repeated frames
Actual result: the last couple of frames of the video are repeated a couple of times
Reproducible with: 2019.3.0f4, 2020.1.0a17, 2020.1.0a18
Not reproducible with: 2018.4.15f1, 2019.3.0f3, 2020.1.0a1, 2020.1.0a16
Comments (3)
-
Bodhid
Mar 22, 2020 02:11
Just experienced this in the latest version 2019.3.6f1 so it does not seem to be fixed completely.
It looks like previous frames are being repeated as describedIt only happens in Fullscreen mode with VSync on. Borderless and/or VSync off works without issues.
-The videoclip asset is not encoded through Unity.
-The video is a MP4 file (x264, 3840x2160, 60FPS constant(matches refresh rate of monitor), ~50Mb/s) -
TayannaStudios
Jan 29, 2020 11:38
Yes, an update on this would be much appreciated. It never happened prior to 2109.3.
-
simonkendrew
Jan 20, 2020 15:30
Can anyone from Unity advise when we might expect a fix for this bug? Regards, Simon
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Audio Mixer “+” buttons overlap with UI when the Audio Mixer window layout is set to Horizontal
- "Clear" button in the "Set project display name" closes all the pop-up instead of clearing just a name from the field
- Video Player renders no video on specific devices when using Vulkan
- The Editor slows itself down by showing tons of warnings when the majority of TransformAccessArrays content are NullRefs
- Mixers do not have "Rename" in the right-click context menu when a Mixer is right-clicked in the Audio Mixer window
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0a24
Missing synchronization logic in the video decoding setup was causing the last few frames to use stale textures on nVidia hardware.
Resolution Note (fix version 2019.3):
Fixed in: 2019.3.4f1
Missing synchronization logic in the video decoding setup was causing the last few frames to use stale textures on nVidia hardware.