Search Issue Tracker
Fixed in 1.0.0-preview.15
Votes
0
Found in [Package]
1.0.0-preview.13
Issue ID
1293761
Regression
No
Label Element is not resized when Display Style is changed from None to Flex
How to reproduce:
1. Download and open project 'UIToolkitRepro.zip' from Google Drive
2. Open Scene 'LabelSizeBug'
3. Enter Play Mode
4. Observe the Game View
5. Press the Space button on the keyboard to change Display Style from Flex to None
6. Press the Space button on the keyboard to change Display Style from None to Flex
7. Observe the Game View
Expected result: Element size is scaled to displayed text
Actual result: Element size is not scaled
Reproducible with: 1.0.0-preview.13 (2020.1.14f1, 2020.2.0b14)
Couldn't test with: 2018.4.30f1, 2019.4.16f1 (Couldn't downgrade the project, 2018.4 and 2019.4 streams are not supported in UI Toolkit previews), 2021.1.0a9 (Couldn't upgrade the project)
Note: Button gets scaled to the size it should be when hovered on it after changing Display Styles
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector's custom tooltip is displayed incorrectly when the name is truncated in UI toolkit
- Crash on ScriptableRenderLoopDraw when rendering a specific VFX in Play Mode
- The script is not renamed in the Project window when renaming and a compilation Error is present
- Average FPS in Play Mode degradation on a newly created BiRP project when it's upgraded from 2020.3.48f1 to a newer Editor version
- DecoratorDrawer indentation is incorrect when it is called with EditorGUI
Resolution Note (fix version 1.0.0-preview.15):
Fixed in 2021.2.0a5 and 1.0.0-preview.15