Search Issue Tracker
Won't Fix
Votes
3
Found in
4.3.0b4
Issue ID
569672
Regression
No
Keyboard shortcuts execute wrong menu items if the shortcuts were edited
To reproduce:
1. Open project repro
2. There are 3 menuitem scripts which can be called with Ctrl + Alt + G or B or Y
3. If you try calling them now, everything works fine
4. Open UsefulB and edit it's shortcut from #&b to #&z
5. Try calling it with Ctrl + Alt + Z - nothing happens
6. Try pressing any other shortcut like Ctrl + Alt + G - the wrong window is opened
Note: appears to happen after the shortcut gets changed. Changing the window script in any other way sometimes causes the shortcut not to work the first time
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment