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Fixed

Votes

65

Found in [Package]

2018.4

2019.4

2020.2.5f1

2020.3

2021.1

2021.2

Issue ID

1317834

Regression

No

isDebugBuild returns False in the Editor when its value is checked after a build

Package: Scriptable BuildPipeline

-

How to reproduce:
1. Open the attached project "Case_1317834"
2. Build the project
3. Observe the Console Window

Expected result: isDebugBuild returns True
Actual result: isDebugBuild returns False

Reproducible with: 2018.4.32f1, 2019.4.22f1, 2020.3.0f1, 2021.1.0b11, 2021.2.0a8

Notes:
- Restarting the Editor resets isDebugBuild to True
- Screenshot is attached of the Console output showing isDebugBuild being false

Comments (13)

  1. cmdexecutor

    Mar 01, 2022 22:08

    2021.2.13 HDRP it appears not only in the Editor but in builds as well

  2. Johannski

    Jun 07, 2021 07:29

    Hey there,

    I analyzed the problem over three moths ago in great detail, so this problem can be fixed quickly. The bug is highly annoying, please at least roll out a hotfix as suggested in https://forum.unity.com/threads/errors-with-the-urp-debug-manager.987795/#post-6880571

    Sure, even better would be to find a way to handle this logic in general, but from the missing activity I guess this behavior has a long rat tail, so I would be glad to just see you fighting this particular symptom before talking the overall problem.

    I'm a bit sad to see no action on your side after putting quite some energy into debugging the problem for you.

  3. Seith

    Mar 24, 2021 17:43

    Having the same problem. The console is flooded with errors:

    NullReferenceException: Object reference not set to an instance of an object
    UnityEngine.Rendering.DebugManager.UpdateActions () (at Library/PackageCache/com.unity.render-pipelines.core@11.0.0/Runtime/Debugging/DebugManager.Actions.cs:241)
    UnityEngine.Rendering.DebugUpdater.Update () (at Library/PackageCache/com.unity.render-pipelines.core@11.0.0/Runtime/Debugging/DebugUpdater.cs:18)

    This was a problem with 2020.3 and I was hoping it'd be fixed on 2021.1f1 but no dice.

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