Search Issue Tracker
Fixed in 2018.3.X
Votes
1
Found in
5.4.3f1
Issue ID
853589
Regression
No
[iOS] UnityWebRequest stores session token in cookie header
When logging out of a web session while offline, logging back in results in failure to get a new session token - the old token (which is expired) is still stored in the cookie header.
Steps to reproduce:
1) Open the latest attached project.
2) Build for iOS.
3) Run on a device (make sure it's connected to the Internet).
- Observe the Xcode console.
Three web requests are made - first request, which is used to log in normally, second request, which is made after logging out while being offline and third request, which is made after clearing the cookie header. The second request returns "Already logged in", because the expired session token is still in the cookie header. This does not occur on the Editor. Tested with Mono2x and IL2CPP.
Reproduced on:
5.6.0a5, 5.5.0f3, 5.4.3p1, 5.3.7p1
Devices tested:
iPad Mini iOS 9.3.5
iPhone 7 iOS 10.2
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
zecheeseking
Oct 16, 2017 15:46
Still persists even in 2017.2.