Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
[iOS] `Swift Language Version` is not set in Xcode Build Settings when a .swift source plugin is added to an Unity Project
1. Add a valid .swift source file to your Unity project and mark it as an iOS plugin.
2. Export and Xcode project and build it.
3. Observe that Xcode fails with:
The target "Unity-iPhone" contains source code developed with Swift 3.x. This version of Xcode does not support building or migrating Swift 3.x targets.
(or something similar)
This happens because we don't set the "Swift Language Version" (SWIFT_VERSION)" field to any Swift version in our build post-processor.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- [Hub][Linux] Hub .AppImage does not allow to upgrade the Hub from 2.4.5 to 3.0.0-beta.2
- [Profiler] Current frame button initially hides profile frame marker
- Missing function to reset or unset a specific resource in the local binding space of compute shaders
- [Linux][Hub] Unity Hub 2.4.5 does not open "Add modules" window when clicking "Install with Unity Hub" in Build Settings
- Multiple errors appear in the Console when building for IL2CPP