Search Issue Tracker
Fixed
Votes
0
Found in
5.2.2f1
Issue ID
740620
Regression
Yes
[iOS] Rendertexture does not display specified materials on iOS
How to reproduce:
1. Open attached project
2. Open scene MainScene.unity
3. Build to iOS and run
4. Once the project is built, select a player ball at the bottom and drag it into the field
5. Click the "Change Jersey" button
- Note how the circles change to a blank square texture, if they weren't already such from the start
- The players in the scroll rect use a sprite that is created from a Texture2D. This texture was rendered by PlayerPreviewCamera (2dViewContainer/2dView/PlayerPreviewCamera), which renders only the PlayerPreviewModel (2dViewContainer/2dView/PlayerPreviewModel).
- The texture is rendered in the script GameObjectManager, method UpdatePlayerPreview, line 1248. In line 1352, the sprite is created and the players in the scroll simply access it in PlayerPreviewItem, method SetPreviewItem, line 26.
- Reproduced in Version 5.2.2f1 (69bd29e9fca9) on an iPhone5 (iOS8)
- Not reproducible ONLY in 5.0.2f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
Add comment