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Fixed in 5.3.6
Votes
0
Found in
5.3.2p3
Issue ID
772570
Regression
No
[iOS] Changing iOS platform settings for plugin files doesn't save the applied changes if iOS and tvOS platforms are installed
Steps to reproduce:
IMPORTANT: Make sure you have Unity installed with both iOS and tvOS support - if you have only iOS support installed, the issue is not reproducible.
1. Open attached project (compileflags.zip)
2. Navigate to Plugins/iOS folder
3. Select one of .mm or .h files
4. Try to modify platform settings in Inspector (either enable some of Framework dependancies or write something in the 'Compile flags' field)
5. Click 'Apply'
6. Deselect and select the same file again
7. Notice the changes are not saved
Workaround: Change the plugin's .meta files directly in a text editor.
Note: Doesn't happen if you have only iOS platform support installed.
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Hotshot10101
May 21, 2016 22:12
By the way the text of this issue says you have to have both iOS and tvOS set.
Using 5.3.5 I created a brand new project and ONLY have a file in iOS and the problem exists.
Hotshot10101
May 21, 2016 22:10
I just downloaded and installed 5.3.5 which this issue says it was fixed in.
It is NOT fixed.
If anyone else is experiencing it working, please let me know.
Hotshot10101
May 06, 2016 18:32
Is there any ETA on 5.3.5 release?
Hotshot10101
Apr 28, 2016 15:48
Looks like we need to wait for 5.3.5 to be released because that is where the fix is. Wonder why they can't put it in a patch release.
3pns
Apr 27, 2016 16:14
I also can't add compile flags in iOS on 5.3.4f1 from Unity3D editor.
Thank you for your workaround JOSKYM, it's working only by editing the meta file
scutamil
Apr 11, 2016 15:56
This issue is still around 5.3.4f1
Hotshot10101
Apr 05, 2016 14:33
This is not working again in 5.3.4p1
Joskym
Feb 24, 2016 11:55
As a workaround you can edit the meta file and set the framework you want in it