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[iOS][OpenGLES] OpenGLES2 and OpenGLES3 Builds crashes on iOS11 in



All OpenGLES2 and OpenGLES3 Builds are crashing on iOS11.0 beta.

Steps to reproduce:
1. Create a New project
2. Set Graphics API to OpenGLES2 or OpenGLES3
3. Build and run on iOS11 device

Result: Player crashes at startup: thread #1, queue = '', stop reason = EXC_BAD_ACCESS (code=2, address=0x196540ad8).

Reproduced with: 2017.2.0b3, 2017.1.0p1, 5.6.2p4, 5.5.4p2.

Tested with: iPhone 6S iOS11.0 beta4(reproduced), iPod Touch 6th gen iOS10.2.1(not reproduced), Xcode 9.0 beta 4.

Note: not reproducible with Metal.

WON'T FIX: It seems that this issue appears with the latest Xcode/iOS beta version. It's not a Unity bug. As a workaround, you can you simply disable frame capture and then everything works as expected.

Comments (1)

  1. B6db9b83ede281ab84a2c36f4fb3658c?d=mm


    Aug 03, 2017 01:53

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