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Won't Fix
Votes
0
Found in
5.6.1p2
Issue ID
920434
Regression
No
[iOS][Google VR] InputTracker.GetLocalRotationMagic in Window Mode gives incorrect rotation values
Reproduction Steps:
1. Open "Google VR Rotation Error"
2. Build for iOS
3. Hold the device in portrait orientation
4. Select the top button
5. Keep holding the device portrait and try to look around using the Magic Window mode.
Notice: The rotation is off, while looking around the rotation is 90° off. Looking horizontally doesn't move the camera horizontally but it moves vertically. Vertical movements are horizontal movements.
6. Enable fix rotation in the left top corner
Notice the rotation is fixed now (+90° in the z-axis)
Note: If device is held in horizontally(landscape) the fix has to be turned off, because the API is giving correct rotation values for Landscape.
Expected behaviour: InputTracker.GetLocalRotation gives correct rotation values on iOS in both Portrait and Landscape mode.
Actual Result: InputTracker.GetLocalRotation gives wrong rotation values on iOS in Portrait mode.
Reproduced on versions: Unity 2017.1.1p2, 2017.2.0f3, 2017.3.0b6, 2018.1.0a1
Reproduced on devices: iPhone 6s iOS 11.0
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Resolution Note:
GoogleVR support is now owned by Google themselves. Please send any bugs you encounter to them.