Search Issue Tracker
Fixed
Fixed in 2022.3.7f1
Votes
0
Found in
2022.2.20f1
2022.3.0f1
Issue ID
UUM-35890
Regression
No
[iOS] Error is thrown when binding an attachment to Input 0 while using RenderPass API
How to reproduce:
1. Open the attached Project “Native Render Pass Unity Revised”
2. Select Assets/Settings/URP-Performant.asset
3. In the Inspector, under Quality change "Anti Aliasing (MSAA)" to Disabled
4. Build and Run the Scene “SampleScene” on iOS
5. Observe the Xcode Console
Expected result: No errors can be seen in the Xcode Console
Actual result: The following error can be seen in the Xcode Console:
"program_source:104:5: error: 'color' attachment 0 has different types on input ('float4' (vector of 4 'float' values)) and output ('half4' (vector of 4 'half' values))
float4 hlslcc_fbinput_0 [[ color(xlt_remap_i[0]) ]]"
Reproducible with: 2022.2.19f1
Could not test with: 2020.2.20f1 (a different issue is preventing testing), 2020.3.48f1, 2021.3.25f1, 2023.1.0b17, 2023.2.0a15 (Project uses custom package which prevents changing stream)
Reproduced with:
- iPhone 13 (iOS 15.0)
- iPhone 12 mini (iOS 14.1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Blender FBX file import triggering incorrect errors
- Overlay UI opaque colors are shown incorrectly in the Player when a HDR display and Linear Color Space are used
- [D3D12] HDRP DLSS resource state is reported incorrectly when when calling ClearUnorderedAccessViewFloat
- URP Decal Projector does not render decal when in Play Mode with a specific project
- Frame Debugger does not display individual Draw Calls in the Game view or the Player when using Camera Stacking
Resolution Note (fix version 2022.3.7f1):
Fixed in 2022.3.7f1