Search Issue Tracker
Fixed
Fixed in 2022.2.16f1, 2023.1.0b12, 2023.2.0a9
Votes
1
Found in
2022.2.0b13
2023.1.0a16
Issue ID
UUM-18854
Regression
Yes
InvalidOperationException is spammed when adding a new Component while Inspector is in Debug mode
How to reproduce:
1. Open a new Unity project
2. Select a GameObject in the Hierarchy
3. Switch the Inspector to "Debug" mode
4. Add a new Component
Expected result: Component is successfully added without any abnormal behaviour
Actual result: Component is added with a blank name and “InvalidOperationException: The operation is not possible when moved past all properties (Next returned false)” spammed in the Console log
Reproducible with: 2022.2.0a9, 2022.2.0b13, 2023.1.0a16
Not reproducible with: 2020.3.41f1, 2021.3.12f1, 2022.1.21f1, 2022.2.0a8
Reproduced on: macOS 12.6 (Intel)
Note: Re-selecting the GameObject fixes the issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Vertex data is displaced when building with Addressables with Optimize Mesh Data enabled
- [macOS] “Input.GetMouseButtonDown” gets set to true when pressing and when releasing the mouse button in the Device Simulator view if "targetFrameRate" is set in the script
- UWP Capabilities are not changed when rebuilding the project
- [Oculus] Lights causing artifacts when Forward+ Rendering is selected
- Game Window Icons are white when in light mode
Resolution Note (fix version 2023.2.0a9):
Fixed in 2023.2.0a9