Search Issue Tracker

Duplicate

Duplicate in 6000.5.X

Votes

0

Found in

6000.0.65f1

6000.2.15f1

6000.3.3f1

6000.4.0b3

6000.5.0a4

Issue ID

UUM-130931

Regression

No

“InvalidOperationException” errors are spammed in the Console when entering Play Mode in various AI Navigation Sample Scenes

AI Navigation Core

-

Steps to reproduce:
1. Create new Unity project
2. Open Package Manager window
3. In “In Project” find and select “AI Navigation” package
4. Select “Samples” tab
5. Import “Build And Connect NavMesh Surfaces” Sample
6. Once imported, open “1_multiple_agent_sizes.unity” Scene (Assets > Samples > AI Navigation > 2.0.9 > Build And Connect NavMesh Surfaces > Scenes)
7. Enter Play Mode
8. Observe the Console window  

Actual results: “InvalidOperationException: You are trying to read Input using the UnityEngine.Input class, but you have switched active Input handling to Input System package in Player Settings.
Unity.AI.Navigation.Samples.ClickToMove.Update () (at Assets/Samples/AI Navigation/2.0.9/Build And Connect NavMesh Surfaces/Scripts/ClickToMove.cs:22)” warnings are spammed in the Console window
Expected results: No warnings spammed in the Console window, Sample should use new Input system

Reproducible with versions: 6000.0.65f1, 6000.2.15f1, 6000.3.3f1, 6000.4.0b3, 6000.5.0a4

Tested on (OS): Ubuntu 24.04, macOS Tagoe 26.1 (M1)

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue and found it is a duplicate of an existing bug already logged in our system. To keep things organized and ensure the issue is properly prioritized, we have linked your report to the original case.

    We will now close this report as a duplicate, but the original bug remains open and under review. Your input has been noted and helps us better understand the impact of the issue. If anything changes regarding its severity or impact, please let us know.

    Thank you for helping us improve Unity!

  2. Resolution Note (6000.5.X):

    Thank you for reporting a bug to Unity.

    We have reviewed the issue and found it is a duplicate of an existing bug already logged in our system. To keep things organized and ensure the issue is properly prioritized, we have linked your report to the original case.

    We will now close this report as a duplicate, but the original bug remains open and under review. Your input has been noted and helps us better understand the impact of the issue. If anything changes regarding its severity or impact, please let us know.

    Thank you for helping us improve Unity!

Add comment

Log in to post comment