Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2018.4.X, 2019.4.X, 2020.3.X
Votes
0
Found in
2018.4
2020.2.0b2
2021.1
Issue ID
1289378
Regression
No
Internal error communicating with the shader compiler process when SV_PrimitiveID is the only Input signature
How to reproduce:
1. Open attached "ShaderTest.zip" project
2. Set Graphics API to OpenGLCore
3. Select TestShader asset
4. In the Inspector, select Compile and show code
5. Observe the errors in the Inspector and Console window
Expected result: No errors appear
Actual result: Error "Internal error communicating with the shader compiler process" appears
Reproducible with: 2018.4.29f1, 2019.4.15f1, 2020.1.14f1, 2020.2.0b12, 2021.1.0a7(OpenGLES3, OpenGLCore, Vulkan)
Not reproducible with: 2018.4.29f1, 2019.4.15f1, 2020.1.14f1, 2021.1.0a7(OpenGLES2, Direct3D11)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Files in the target folder are deleted without a proper warning when building an iOS project
- Character animation freezes when toggling animator on/off in a coroutine
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
- "Assertion failed on expression" error occurs when multiple Animation Components are instantiated after changing the Culling Type
- MacOS persistentDataPath uses old path when built compared to Editor Play mode
Resolution Note (fix version 2021.1):
Fixed in: 2021.1.0a8
Resolution Note (fix version 2020.3):
Fixed in 2020.3.5f1
Resolution Note (fix version 2019.4):
Fixed in: 2019.4.28f1
Resolution Note (fix version 2018.4):
Fixed in: 2018.4.36f1