Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2018.4.X, 2019.4.X, 2020.3.X
Votes
0
Found in
2018.4
2020.2.0b2
2021.1
Issue ID
1289378
Regression
No
Internal error communicating with the shader compiler process when SV_PrimitiveID is the only Input signature
How to reproduce:
1. Open attached "ShaderTest.zip" project
2. Set Graphics API to OpenGLCore
3. Select TestShader asset
4. In the Inspector, select Compile and show code
5. Observe the errors in the Inspector and Console window
Expected result: No errors appear
Actual result: Error "Internal error communicating with the shader compiler process" appears
Reproducible with: 2018.4.29f1, 2019.4.15f1, 2020.1.14f1, 2020.2.0b12, 2021.1.0a7(OpenGLES3, OpenGLCore, Vulkan)
Not reproducible with: 2018.4.29f1, 2019.4.15f1, 2020.1.14f1, 2021.1.0a7(OpenGLES2, Direct3D11)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The tag adder functionality does not work if a space is entered instead of a name
- Errors thrown in the Console when configuring In-App Purchases package
- Longer Scaler Profile names go out of the"Scaler Profilers" section
- AI Navigation window UI elements overlap when the AI Navigation window is docked and resized
- Editor freezes after some time when using NavMeshQuery::Raycast
Resolution Note (fix version 2021.1):
Fixed in: 2021.1.0a8
Resolution Note (fix version 2020.3):
Fixed in 2020.3.5f1
Resolution Note (fix version 2019.4):
Fixed in: 2019.4.28f1
Resolution Note (fix version 2018.4):
Fixed in: 2018.4.36f1