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Fixed in Unity 2018.1

Votes

0

Found in

5.6.0f3

Issue ID

899209

Regression

Yes

Windows touch input events are out of sync from positioning events

Windows Store Apps

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Priority: 2Necessary for shipping a final release

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Severity: 3Workaround is possible

Steps to reproduce:
1. Open the attached project (InputTestProject.zip)
2. Open the Assets/test.unity scene
3. Play the Scene
4. Double tap the upper left corner
5. Double tap the opposite corner
6. The Input.mousePosition is always one frame behind the state of the button being pressed

Expected result: Windows touch input events and positioning events should be synced
Actual result: Always one frame behind the state of the button being pressed

Note:
Tested with Surface 3

Reproduced with: 5.6.0p1, 2017.1.0b1
Not reproduced with: 5.5.3p1

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