Search Issue Tracker
Fixed in 2018.1.X
Fixed in 2017.2.X, 2017.3.X
Votes
0
Found in
5.6.0f3
Issue ID
899209
Regression
Yes
Windows touch input events are out of sync from positioning events
Steps to reproduce:
1. Open the attached project (InputTestProject.zip)
2. Open the Assets/test.unity scene
3. Play the Scene
4. Double tap the upper left corner
5. Double tap the opposite corner
6. The Input.mousePosition is always one frame behind the state of the button being pressed
Expected result: Windows touch input events and positioning events should be synced
Actual result: Always one frame behind the state of the button being pressed
Note:
Tested with Surface 3
Reproduced with: 5.6.0p1, 2017.1.0b1
Not reproduced with: 5.5.3p1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Multiplayer Play mode tool doesn't see the list of Play Mode scenarios when using 6000.3.x
- Input field does not update when selecting the same input field after previous input was canceled
- No warning thrown when modifying array size while editing multiple objects
- Root Motion Node option does not revert when changing the selection and clicking "Revert" in Inspector
- VFX Graph prefabs are not fully instanced when they are instantiated via a script
Add comment